SACR is a rig developed by Sakura for use in Blender in the creation of Minecraft Character based renders with a huge emphasis on a comprehensive feature package that is light on the system and easy to use. The Rig has evolved from a simple, bare-bones rig to a lightweight and versatile base rig with the tools to modify and customize the rig however the user wants.
Revision 7 is the latest stable iteration of SACR, with 7.4 being the most stable SACR has ever been. One of the biggest features that I have developed for the rig has been the new Python based Rig Interface, which was first developed during the development of Revision 7.3

Rig Interface Addon required to use.

A Development build of an upcoming SACR Release, not recommended for production use
Any comments, questions, concerns, or just want to share your creations? Feel free to join my server and post to your heart's content!
A new Blender extension developed to be the new front-end for SACR preferences, as well as be a way for users to make their UI's with ease.